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​Work in an environment that challenges me to continue learning and, at the same time, be able to help and learn as much as I can from my peers.

 

Create a workspace that is in a continual growth with opportunities for advancements. I thrive on challenges and would like to work with the best in the videogames industry.

 

Assistant Technical Art Director
  • Unannounced Project (​2012 - current)

 

Pipeline Integrator, Business Case Analysis (Software), Outsourcing Management, Physic Specialist, Objects Tracking, Profiling, Memory Budget, Documentation, Training, Modeling Optimisation.

 

 

Assistant Technical Art Director
 
  • Assassin’s Creed III (​2011 - 2012)
  • Assassin’s Creed Revelations (​2010 - 2011)

  • Assassin’s Creed Brotherhood (​2009 - 2010)

  • Assassin’s Creed II (​2008 - 2009)

  • Prince of Persia (​2007 - 2008)

 

Level Artist 

 

  • Rainbow Six Vegas 2 (​2006 - 2007)

 

3D Modeler,

 

  • Surf's Up : The Game (​2006)
  • Rainbow Six Vegas (​2005 - 2006)

ENGLISH

FRENCH

Skills

PIPELINE INTEGRATION

OUTSOURCING MANAGEMENT

OBJECT TRACKING

3D STUDIO MAX

PHOTOSHOP

TRAINING & DOCUMENTATION

National Animation & Design Center

​2004 - 2005

 

 

Cegep Granby Haute-Yamaska

​1999 - 2004

 

 

RESUME

Objectives​

 

Work​

experience​
 

Education
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